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Download this Essay in word format. Dangerous Game" by Richard Connell and "The Destructors" by Graham Greene share a similar structure, where each story is organized around the completion of a "game" with artificial rules, which ultimately demonstrates darker truths about human motivation.
In Connell's story, General Zaroff -- a Cossack aristocrat who lives on a remote island -- is obsessed with hunting, but has become bored with even the most dangerous animals to hunt, like tigers.
So he devises a system whereby he kidnaps and hunts human beings, and then hunts them down in a kind of structured contest: Graham Greene's story, which has a greater element of realism, is about a gang of pre-pubescent boys in post-World-War-Two London, who are looking around for an activity to occupy them.
They decide, perversely, to demolish an architecturally-significant house that has somehow survived the German bombing during the war.
Greene notes, however, that the boys' gang is engaged in playing a game before deciding to accomplish the destruction of the building, noting that the gang starts by "bouncing balls on the wall" and "sacrificed the whole morning to the game of bouncing that only Mike was young enough to enjoy" 2.
I hope to demonstrate that both of these stories use the central structure of establishing and completing a "game" or artificially-structured activity in order to reveal darker truths about human nature.
Obviously Connell's story foregrounds the concept of a "game" in its very title, "The Most Dangerous Game. I hunt more dangerous game. However Zaroff also uses the word "game" in its other more everyday meaning of a kind of contest or artificially-structured activity with rules, the sort of game that people play to win; except the perversity of Zaroff's worldview is that the "game" he is playing is one that, as Rainsford accurately notes, most people would describe as murder: I give him a supply of food and an excellent hunting knife.
I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him" -- the general smiled -- "he loses.
He is, instead, a man obsessed with a certain type of leisure activity -- hunting. What he actually craves is the thrill of this pastime, so he essentially contrives to make it as difficult as possible -- by hunting an animal that is more intelligent than any other.
But Zaroff's game is conducted according to specific rules: The entire structure of the story is based around Zaroff compelling Rainsford to play this "game" by being hunted down on the island.
This is, after all, how the story ultimately concludes: Graham Greene's story by contrast does not use the word "game" very much, except once at the beginning to describe the activity that the boys have become bored with, which is bouncing a ball on the side wall of Old Misery's house.
Instead, we are meant to understand that the boys -- led by Blackie -- are always seeking to engage in more complicated types of group activity with rules, such as to "take buses at random and see how many free rides could be snatched" 3.
However, Greene's description makes it clear that this is essentially being done as a group game or competition since "the operation was to be carried out in pairs to avoid cheating" 3.
However there is an element of social class conflict in the story, because it is the boy called T. The gang confirms that this will be the plan with a vote, and they all adhere to the plan with the organization and the determination of a baseball team.
And all throughout the description of the gang's activity in destroying Old Misery's house, Greene is careful to give indications that basically the activity should be understood as a game. For example, when T. After this explanation T. The idea that the destruction of the house should be "fun" and should be interspersed with game-like activities like a foot-race demonstrates the central paradox of the story: Both of these stories, then, have as their central plot element, and their central structural organization, the establishment of a perverse game.
General Zaroff's game has rules, and although Rainsford is not eager to play, ultimately Rainsford is compelled to play the game; the story concludes with Rainsford winning.In both William Faulkner’s “Barn Burning” and D.
H. Lawrence’s “ The Rocking Horse Winner”, the author’s give us a glimpse of two poor families who suffer through similar problems in . We promise Essay Comparison of the Destructors and the Most Dangerous sports research proposal ideas Game and Young Goodman Brown" and "The comparing young goodman brown and the rocking horse winner The Rocking-Horse Winner," the desire.
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The Destructors and The Rocking Horse Winner / A Comparison In 3 pages, the author discusses Graham Greene’s “The Destructors” and D. H. Lawrence’s “The Rocking Horse Winner,” comparing their plots, themes, ch. The Rocking-Horse Winner Analysis Literary Devices in The Rocking-Horse Winner.
Symbolism, Imagery, Allegory. Setting. While the year is never specified, references to World War I and actual racing horses of the time tell us that the story takes place in s England.
The short story “The Rocking-Horse Winner” written by D.H. Lawrence shows family dysfunction and how greedy and selfish can be a mother. The main character of the story is a little boy Paul, who wants to make his mother happy.